Scale is an important concept in Fudge. If done well, it should make vehicular combat and even some other vehicular action both interesting and simple.

Fudge Psi-Wars Vehicle Conversion Scale Table

Below is a table containing vehicle data from the Psi-Wars wiki with some values converted to Fudge scale values. The weight, length and speed are scaled to human levels because default Fudge scale 0 is human scale. They are 0.1 tons, 2 yards and 10 MPH respectively. Note that scale is relative, so the scale can be shifted to fighter scale in a dogfight scenario for instance.

Mas, size and speed scales starts at standard human levels and and increase by 50%, 100% and 20% each each level respectively.

Vehicle Curb Weight (Humans) Length (Humans) GURPS SM Half GURPS SM Fudge Size Scale Approx. Size Scale Fudge Mass Scale Fudge Damage Capacity (THS) Size Scale + DC Speed (Humans) GURPS Speed Modifier Speed Scale
Trader Combat Drone 10 2.32079441680639 2 1 1 3 6 9 10 30 13 19
Switchback 5.7 2.32079441680639 2 1 1 2 4 8 9 7 9 11
Compact Repulsor Car 7.5 3.40646034528981 3 2 2 2 5 8 10 5 8 9
Repulsor Sedan 9 3.40646034528981 3 2 2 2 5 8 10 6.5 8 10
Sports Repulsor Car 9 3.40646034528981 3 2 2 2 5 8 10 10 10 13
Utility Repulsorcraft 15 5 4 2 2 3 7 9 11 6 9 10
Behemoth 9900 23.2079441680639 8 4 5 11 23 16 21 1.5 3 2
Demolisher 115 5 4 2 2 6 12 11 13 2.5 4 5
Wolfhound 13 3.40646034528981 3 2 2 3 6 8 10 7.5 9 11
Banshee 3.8 1.58113883008419 1 1 1 1 3 7 8 12.5 10 14
Reaver 100 10.7721734501594 6 3 3 5 11 11 14 10 10 13
Drifter 40 5 4 2 2 4 9 9 11 75 15 24
Grappler 124 7.33899633811035 5 3 3 6 12 10 13 35 13 20
Flanker 94 7.33899633811035 5 3 3 5 11 10 13 50 14 21
Hammerhead 94 5 4 2 2 5 11 10 12 40 13 20
Hornet 65 5 4 2 2 5 10 10 12 50 14 21
Javelin 42 5 4 2 2 4 9 9 11 60 14 22
Peltast 42 5 4 2 2 4 9 10 12 45 13 21
Piranha 54 5 4 2 2 5 10 10 12 40 14 20
Raptor 201 10.7721734501594 6 3 3 6 13 11 14 35 13 20
Tempest 48 5 4 2 2 5 10 10 12 80 15 24
Valkyrie 59 5 4 2 2 5 10 10 12 60 14 22
Valiant 104 7.33899633811035 5 3 3 5 11 10 13 27.5 12 18
Vespa 65 5 4 2 2 5 10 10 12 45 13 21
Wildcat 130 7.33899633811035 5 3 3 6 12 10 13 40 13 20
Fugitive 323 10.7721734501594 6 3 3 7 14 11 14 15 11 15
Gypsy Moth 500 10.7721734501594 6 3 3 7 15 12 15 30 13 19
High Roller 412 10.7721734501594 6 3 3 7 15 11 14 40 13 20
Lancer 24650 34.0646034528981 9 5 5 12 25 15 20 25 12 18
Nomad 700 15.8113883008419 7 4 4 8 16 12 16 30 13 19
Prestige 450 15.8113883008419 7 4 4 7 15 12 16 20 12 16
Ronin 287 10.7721734501594 6 3 3 7 14 11 14 30 13 19
Scarab 5250 23.2079441680639 8 4 5 10 21 14 19 25 12 18
Skirmisher 12550 23.2079441680639 8 4 5 11 23 14 19 7.5 9 11
Tigershark 4600 23.2079441680639 8 4 5 10 21 14 19 25 12 18
Toad 36500 34.0646034528981 9 5 5 13 26 17 22 8 7 11
Wrangler 1840 15.8113883008419 7 4 4 9 19 13 17 15 11 15
Arcana 1900000 158.113883008419 13 7 7 18 36 21 28 5 6 9
Dominion 1370000 107.721734501594 12 6 7 17 35 20 27 10 8 13
Executioner 3500000 158.113883008419 13 7 7 18 37 21 28 5 6 9
Imperator 7500000 232.079441680639 14 7 8 19 39 22 30 7.5 7 11
Kodiak 232500 73.3899633811035 11 6 6 15 30 19 25 15 11 15
Legion 5800000 232.079441680639 14 7 8 19 38 21 29 5 6 9
Mauler 800000 107.721734501594 12 6 7 17 34 20 27 5 6 9
Regal 340000 73.3899633811035 11 6 6 15 31 19 25 11 8 13
Spire 150000 73.3899633811035 11 6 6 14 29 19 25 2.5 4 5
Sword 3370000 158.113883008419 13 7 7 18 37 21 28 9 7 12
Ark 100000000 500 16 8 9 22 45 24 33 5 6 9
Ark Tender 21000000 340.646034528981 15 8 8 21 42 23 31 15 11 15

If you recall the damage values from the handheld weapons in previous posts, you will notice that size scale is comically low as a proxy for Damage Capacity. Unless you want snipers to be able to shoot dreadnoughts out of the sky on lucky shots or want to use vastly different rules for vehicles and non vehicles, don’t use size for damage scale. The results are too silly.

Using size scale to determine the difficulty to hit a target with a particular weapon does seem feasible. Fudge Vehicles suggests using halving mass scale as an approximation for size scale if size is not available for some reason. This is a poor approximation for the majority of the Psi-Wars vehicles. Using half of the GURPS size modifier does appear to be a good approximation, however.

For the mass scale, I used curb weight which likely overestimates the vehicle’s ability to withstand damage since it includes things like fuel, furnishings and weapons which don’t add much to structural integrity. I am not sure how much difference it will make, but I don’t expect it to overestimate the value by much more than one point.

The speed scales look reasonable at a glance. I will come back to them in greater detail in a future post and in an example space combat scenario.

The next post in the series will be a closer look at weapon scale.

Edit: I added a column for Damage Capacity based on GURPS HP from a Fudge TransHuman Space conversion: https://fudge.ouvaton.org/fths.html and a second column for that Damage Capacity value added to size scale.