And now for part 3. I don.’t have any plans for a part 4

Minor Blessings

Final Rest

No change

Holy Touch

No change

Confidence

No change

Powerful Conviction

No change

Protection from Evil

No change

Feed the Masses

Additive Cost: 18; Learned: 4

Multiplicative Cost: 14; Learned: 3

Fireproof

Additive Cost: 18; Learned 4

Multiplicative Cost: 15; Learned: 3

Flesh Wounds

No change

Sermonize

No change

Divine Guidance

Additive Cost: 25; Learned: 5

Multiplicative Cost: 15; Learned: 3

Divine Favor doesn’t seem to use the Psionic Powers version of computing cost for Innate Attack with partial dice. I went with the Divine Favor version here since it was easy to fix when I discovered the discrepancy.

Ghost Shirt

No change

Spirit Weapon

Additive Cost: 24; Learned: 5

Multiplicative Cost: 19; Learned: 4

Stoicism

No change

Notes

Most of these miracles have unchanged costs, and the ones that are changed are only reduced slightly.

Major Blessings

Traveler’s Blessing

Additive Cost: 26; Learned 6

Multiplicative Cost: 21; Learned 5

Walk on the Water

Additive Cost: 29; Learned: 6

Multiplicative Cost: 27; Learned: 6

Protection from Evil (Enhanced)

No change

Sense True Evil

Additive Cost: 33; Learned: 7

Multiplicative Cost: 28; Learned: 6

Lay on Hands

Additive Cost: 39; Learned: 8

Multiplicative Cost: 14; Learned: 3

Fireproof (Enhanced)

Additive Cost: 43; Learned: 9

Multiplicative Cost: 38; Learned: 8

Holy Glory

Additive Cost: 42; Learned: 9

Multiplicative Cost: 41; Learned: 9

Smite

Additive Cost: 45; Learned: 9

Multiplicative Cost: 22; Learned: 5

Consecrate Ground

Additive Cost: 50; Learned: 10

Multiplicative Cost: 18; Learned: 4

Feed the Masses (Enhanced)

Additive Cost: 54; Learned: 11

Multiplicative Cost: 42; Learned: 9

See Evil

Additive Cost: 51; Learned: 11

Multiplicative Cost: 42; Learned: 9

Notes

Most of the miracles cost fewer points but typically not by much. The Learned Prayer cost rarely changes by more than a point. Lay on Hands, Smite and Consecrate Ground are exceptions since they have significant enhancements and limitations.

Miraculous Power

Walk on the Water (Enhanced)

Additive Cost: 65; Learned: 13

Multiplicative Cost: 60; Learned: 12

Rainmaker

Additive Cost: 70; Learned: 14

Multiplicative Cost: 40; Learned: 8

Raise Dead

Additive Cost: 58; Learned: 12

Multiplicative Cost: 17; Learned: 4

Golem

Additive Cost: 76; Learned: 16

Multiplicative Cost: 72; Learned: 15

Smite (Enhanced)

Additive Cost: 83; Learned: 17

Multiplicative Cost: 19; Learned 4

Consecrate Ground (Enhanced)

Additive Cost: 90; Learned: 18

Multiplicative Cost: 30; Learned: 6

Holy Glory (Enhanced)

Additive Cost: 98; Learned: 20

Multiplicative Cost: 95; Learned: 19

Lay on Hands (Enhanced)

Additive Cost: 107; Learned: 22

Multiplicative Cost: 66; Learned: 14

Notes

Rainmaker, Smite (Enhanced), Consecrate Ground and Lay on Hands cost significantly less. Raise Dead may be too inexpensive. The others are close.

World Shaking Miracles

Eclipse

Additive Cost: 129; Learned: 26

Multiplicative Cost: 101; Learned: 21

Plague of Insects

Additive Cost: 147; Learned: 30

Multiplicative Cost: 121; Learned: 25

Part the Sea

Additive Cost: 158; Learned: 32

Multiplicative Cost: 150; Learned: 30

Resurrection

Additive Cost: 228; Learned: 68

Multiplicative Cost: 59; Learned: 12

Notes

These aren’t too bad. Eclipse becomes a Miraculous Power category miracle. Part the Sea barely gets any discount due to the -80% cap. As with Raise Dead, Resurrection may be too easy.

Multiplicative Divine Favor

Divine Favor is its own advantage, but what if it were designed using Multiplicative Modifiers? Below is a table with the cost for each level. See the Under the Hood box on Powers: Divine Favor p. 4 to see how this was done.

Level Multiplicative Cost Multiplicative Cost Raw
4 10  
5 15  
6 20 19
7 25  
8 30  
9 40 38
10 50  
11 60  
12 75 75
13 85  
14 100  
15 115 113
16 130  

There are a few ways to extrapolate/interpolate the cost from the “raw” cost computed using Multiplicative Modifiers. The table above looks fairly decent. Levels 11-13 are a bit funny, but fixing them would make some other levels “off.”

In order to make use of these values, one would need to recalculate the “learned prerequisite” for many of the miracles.

Final Thoughts

These calculations were quite simple. The most difficult part was determining the base cost of abilities based advantages such as Control and Detect. Some of these abilities definitely need to be modified in order to fit the “correct” categories since many of them are both highly enhanced and limited. If you are playing a game with different assumptions about what constitutes a blatant miracle or that accepts visible miracles as normal, you may be able to accept the cost differences without much trouble. Do keep an eye on Raise Dead and Resurrection. They are too easy except for games where resurrection is supposed to be relatively easy.