GURPS: Aura of Peace
While attempting to design a somewhat complicated ability, I decided I could make a simpler version using Auras of Power from Pyramid 3/19.
Aura of Peace
28 points
Divine Elements: Peace
Skill: Prayer of Peace (Will/Hard).
By channeling power from the gods of peace, the cleric can prevent hostile actions around him. Those affected by the aura may only use forceful action in defense of themselves or others and may only use as much force as necessary for such defense.
Statistics: Affliction 1 (HT; Aura of Power 1, +175%; Pacifism (Self Defense Only), +15%; PM, -10%) [28]
Expanded Area
Hard
Default: Prayer of Peace-5; cannot exceed Prayer of Peace.
This works like the technique of the same name for any other aura.
Total Peace
Hard
Default: Prayer of Peace-3; cannot exceed Prayer of Peace.
Those affected by this aura cannot take any violent action against sapient creatures for any reason.
Telepathic Auras
Some of the auras may make sense as Telepathy abilities, but they require some minor modifications. Add Based on Will and No Signature for +40%. Suitable auras include:
- Aura of Chaos
- Aura of Courage
- Aura of Cowardice
- Aura of Fascination
- Aura of Focus
- Adding Will is a bit cheesy, but it is probably not unbalanced without some sort of overlaping aura exploit
- Aura of Illusion
- Aura of Peace
Whether or not these abilities are suitable for a particular power depends on the nature of the power and the setting.
Designer Notes
Everything should be obvious. I may do a post about the more complicated ability in the future.
The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.