Psi-Wars House Verge Part 1: Introduction
Today’s post is an introduction to my custom Maradonian House for Psi-Wars. If you are unfamiliar with Psi-Wars, the best place to start is the primer on the wiki. The Mailanka’s Musings blog is a great source of Psi-Wars design information.
This won’t be a faction design tutorial, but it may give some ideas for how to develop a faction in an existing setting.
House Verge’s Development
I have been developing House Verge slowly for quite a while now. I was asked some questions about it a while ago, so I decided to write about it. Its current state is a simple premise with various ideas thrown together into a vaguely coherent faction. I will be developing House Verge from the basic premises and apply Psi-Wars setting logic with the goal of developing House Verge into a more interesting faction.
Maradonian Houses
In Psi-Wars, a Maradonian House is a family of space aristocrats. For details, see the wiki page hyperlinked above. Maradonian Houses are pretty cool. They typically share a few features:
- Rule of a planet or perhaps group of planets
- Some could be vassels that rule part of a planet for a lord
- Eugenically developed psionic abilities
- House Kain is a notable exception that relies on cybernetics instead
- Non psionic eugenic traits
- Maradonian Houses are similar to Human racial templates except that the traits are optional power-ups instead being mandatory for all members of the House
- Cool gear
- Special weapons and armor
- Mysterious family heirlooms imbued with the power of Communion
- Special destinies
- Other special traits
- Player hooks
As a Maradonian House, House Verge will eventually have a bunch of neat things that players and GMs will be able to use.
Basic Premise
I originally conceived the idea for House Verge back when Psi-Wars had the first four Maradonian Houses. I wanted to create another House with a few simple features:
- Relatively minor
- Psychokinetic
- Emphasis on TK-Grab
- Uses Psychokinetic Force Swordsmanship style
- Interacts with Satemo
Additional Concepts
Beyond the basics, I had a few additional ideas that followed closely from the original premises:
- Terratory deep in the Umbral Rim
- Separated from the Alliance
- Genetically compatible with Ranathim
I will expand on these ideas in future posts in the series.